
Hello!
I'm a game developer with 5 years of professional experience shipping titles across mobile, console, and PC, with a strong focus on UI and player-facing systems. I've implemented full UI pipelines in Unreal Engine (inventory, HUDs, matchmaking, player progression) and have worked end-to-end from rough design briefs to polished, functional screens.
I'm also a big team player and try to create a fun culture wherever I work. At Visual Concepts I took over managing the weekly game night we would host at the office and encouraged mingling between some of the other studios we shared space with. At Digital Insight Games, I would try to play a board game with everyone during lunch throughout the week and bring in cookies I've made or pick up some breakfast tacos on the way to work for everyone. I really value making connections with the teams I work with.
Most recently at Digital Insight Games, I built and refined inventory, store, and reward UI flows for a multiplayer title, designed reusable widget systems to reduce redundancy, and made sure in-game UI replicated correctly across networked sessions. At Visual Concepts, I owned a feature set on NBA 2K24, wiring game logic to UI and resolving live bugs under real production pressure. At Nifty Games, I built menus and UI flows for a mobile release while collaborating closely with Live Ops. I'm comfortable moving between UI, gameplay systems, and debugging. I work well independently in remote environments and care deeply about the small details that make a game feel right to play.
View some of the work I did on Cloud Castles Battlegrounds at Digital Insight Games here if you have the password.
You can also check out my senior capstone project here! This was a project narrative resource management game, I worked on and owned the entire ship building system within Unity.